How important are Scopes when it comes to making realistic VFX?
I’d say it’s pretty important, you always want to try to balance it out, but if not it’s usually not an issue.
Come back anytime for advice from the master photographer!
P.S. I’m exaggerating a little about the “master photographer” bit
Hey @JtJutsVFX! I am guessing you are referring to the scopes like the histogram and waveform scopes. Am I correct?
It’s a great tool for color correction and color grading. I usually use it make sure the color in my scene is balanced!
I apologize! When I was referring to the levels histogram, I actually was talking about scopes! Sorry about the confusion! Just me getting mixed up with VFX terms!
I find them very useful, I spent many years working on uncalibrated monitors and got in the habit of using them. When in doubt check the scopes!
Cool! Wanted to make sure I understood the question.
I personally find scopes very useful when compositing realistic VFX! They help solidify my decisions because they give me hard truths in a creative world. I specifically use them when matching elements to the screen for both color and exposure, checking for over-saturation, and watching for clipping in both the whites and blacks.
That’s great to hear! I think that I will start using them then!
Oh, if you’re talking about scopes and not the histogram, what are scopes? I haven’t heard of it yet!
Sorry about that Alec! I was just getting mixed up with technical terms. I’m really just started to learn about Scopes myself so I’m afraid that I won’t be able to describe them to you very well.
Here is a good write-up to help you get started!
Yup, still important, especially the waveform scope that can tell you if your assets are incorrectly coloured!
Also doesn’t hurt to provide the colorist with some alphas for your work, so they can get a little more intricate with it, and/or if you’re a little off they can tweak and isolate what you’ve done to the shot.