I keep finding that your elements are exactly what I want to use in theory, but because they were shot at high frame rates, they end up being unusable due to the lack of proper motion blur when used at real time in a 24fps shot. The problem comes in with things like bullet/particle hits, debris, falling rain, snow, or other fast moving/particle elements where optical flow motion blur just can’t properly figure out what to do with them. I always think “oh, it’ll work this time”, and end up giving up and simulating something custom to get the proper motion blur.
My suggestion would be to shoot elements such as these at both 24fps (180° shutter) and your higher frame rate so we have a range of options to pull from. Given how similar a lot of the clips in a single collection can be, I think this would also give a nice variety and reason to buy the whole thing instead of just a handful of clips.