So I developed a 3D scene and render passes exchange technique that works with any dedicated 3D application and either node based or layer based compositing software programs like Fusion, Nuke, After Effects via E3d, Hitfilm.Pro, Hitfilm Express and Vegas Effects which are the programs that I’ve tried my technique on so far. Also works for Game engines like Unreal which I’ve tried once so far. It wasn’t even that hard… just had to learn the entire 3D asset creation to compositing pipeline for dedicated 3D apps and compositing software… oh yeah… and I had to learn how to write code and develop my custom version of Blender b3d called Filmer.
Here are a few demo videos showcasing my process. In this case I’m using Filmer/b3d with Hitfilm Pro.
Here are a few screengrabs as I just coded camera dof, motion blur, focal length, focus distance and sensor size into my Exporters. I exported a simple animated scene to test that the entire 3D scene looks the same in both programs making it so I can re-light, re-texture and further tweak materials even after Comping the Filmer Render passes and AOVs in Hitfilm. Magic yo!.
I’ll post more complicated stuff as I progress but like I said… I’ve been doing this since 2008.