An oldie, but a goodie.
I love taking ActionVFX explosions, with all their lovely real fire and smoke and modifying them into sprites for particle sim explosions. It lets me reshape the explosion in a new way (or move around it in 3D space) while keeping a high level of realism.
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I remember this! Always cool to see our products being used in unique ways. What did you comp this shot in?
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This was made in HitFilm.
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@Rodolphe Animated and comped in Hitfilm. Itβs actually also using the old bonfire and missile smoke presets you might remember from HF 2 Ultimate!
I guess I should have added the breakdown.
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